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Part 1 - "Blades"
                Model by James Caskey
                3DS Max for low-poly base mesh, Mudbox and ZBrush for High-poly sculpting

                Based on an original concept by Kuang Hong

Part 2 - Player Character from "Overrun"
                16,132 Polygons
                Made for a third-person Unreal Tournament 3 Mod, model shown in real-time
                Original character design and model by James Caskey
                3DS Max for low-poly model, Mudbox for High-poly sculpting
                Photoshop for texturing and concept sketches

Part 3 - "Captain Jonah"
                7,484 Polygons
                Custom character for Unreal Tournament 3
                Original character design and model by James Caskey
                3DS Max for low-poly model, ZBrush for High-poly sculpting
                Photoshop and ZBrush for texturing
                In-game footage shows level/weapon from Unreal Tournament 3, by Epic Games
                Photoshop and Illustrator for texturing and concept sketches

Part 4 - "Coconut Crab"
                Model by James Caskey
                Stylized model based on a real crustacean
                Maya for low-poly base mesh, ZBrush for high-poly sculpting and texturing