Part 1 - "Blades"
Model by James Caskey
3DS Max for low-poly base mesh, Mudbox and ZBrush for High-poly sculpting
Based on an original concept by Kuang Hong
Part 2 - Player Character from "Overrun"
16,132 Polygons
Made for a third-person Unreal Tournament 3 Mod, model shown in real-time
Original character design and model by James Caskey
3DS Max for low-poly model, Mudbox for High-poly sculpting
Photoshop for texturing and concept sketches
Part 3 - "Captain Jonah"
7,484 Polygons
Custom character for Unreal Tournament 3
Original character design and model by James Caskey
3DS Max for low-poly model, ZBrush for High-poly sculpting
Photoshop and ZBrush for texturing
In-game footage shows level/weapon from Unreal Tournament 3, by Epic Games
Photoshop and Illustrator for texturing and concept sketches
Part 4 - "Coconut Crab"
Model by James Caskey
Stylized model based on a real crustacean
Maya for low-poly base mesh, ZBrush for high-poly sculpting and texturing





